++ Kill Team List (Thousand Sons) [100pts] ++, Aspiring Sorcerer [18pts]: Leader, Warpflame pistol, Rubric Marine [17pts]: Icon of Flame, Inferno boltgun, Rubric Marine Gunner [20pts]: Demolitions, Soulreaper Cannon, Tzaangor [10pts]: Brayhorn, Combat, Tzaangor blades, ++ Kill Team List (Grey Knights) [99pts] ++, Justicar [19pts]: Leader, Nemesis Force Halberd, Grey Knight [20pts]: Nemesis Daemon Hammer, Zealot, Grey Knight [20pts]: Combat, Nemesis Daemon Hammer, Grey Knight Gunner [22pts]: Demolitions, Incinerator, ++ Kill Team List (Harlequins) [100pts] ++, Player [16pts]: Harlequin's Kiss, Shuriken Pistol, Player [16pts]: Combat, Harlequin's Kiss, Shuriken Pistol, Player [16pts]: Harlequin's Kiss, Shuriken Pistol, Zealot, Player [16pts]: Harlequin's Kiss, Shuriken Pistol, Veteran, Player [17pts]: Fusion Pistol, Harlequin's Embrace, Player [19pts]: Fusion Pistol, Harlequin's Kiss, ++ Kill Team List (Heretic Astartes) [100pts] ++, Aspiring Champion [18pts]: Khorne, Plasma pistol, Power fist, Chaos Cultist Champion [5pts]: Brutal assault weapon and autopistol, Combat, Khorne, Chaos Cultist Gunner [8pts]: Flamer, Khorne, Chaos Space Marine [17pts]: Chainsword, Icon of Wrath, Khorne, Zealot, Chaos Space Marine Gunner [16pts]: Khorne, Plasma gun, Sniper, Chaos Cultist [4pts]: Brutal assault weapon and autopistol, Khorne, Boss Nob [18pts]: Combat, Kombi-weapon with Skorcha, Power Klaw, Ork Boy [6pts]: Slugga and Choppa, Veteran, ++ Kill Team List (T'au Empire) [100pts] ++, XV25 Stealth Battlesuit Shas'vre [25pts]: Fusion blaster, Leader, Markerlight & Target lock, Pathfinder Gunner [12pts]: Rail rifle, Sniper, Pathfinder Shas'ui [7pts]: Comms, Pulse pistol. It’s unlikely that they can contest the GK’s objectives though, so the Grey Knights will get at least their two kill secondaries and their two points of primaries. There are a few kill secondaries but the most reliable way to get points is to be able to get your models where they need to be and keep them healthy enough to score. The other would have a roster of regular goons and leader – they were the opposition. The team comps have varying playstyles so you can find the best fit for your squad. Just finished building my Howling Griffons Kill Team! In this final section, we’re taking a close look at the Kill Teams that performed well and giving some thoughts on their choices and play. We’re going to assume that they get Cut Apart and Bounty Hunters, and they get two points for primaries. They go like this: There are a few variations, but the primary objective is usually centered around holding more objectives than your opponent and there is usually a list of 6 secondary objectives that are similar to ITC secondaries from 40k. We'll show you how to create a force for use in Kill Team games, which you can then … 18. Kill Team Command Roster & Data Sheets *Updated - posted in + Kill Team +: Greetings all! In the meantime, if you have any questions or feedback, feel free to drop us a note in the comments below or email us at contact@goonhammer.com. share. GK 11 – Tyranids 18. save. share. Third, I hope you can look at what these different missions do to the game and influence your local community to play games you enjoy. Here are the five toughest ones in the game. To give an idea, imagine 5 Grey Knights against 19 Gaunts and a Tyranid Warrior on the first mission in the packet I linked. Email address: Leave this field empty if … 1/3. The most competitive lists were things like Death Guard with lots of special weapons, Imperial Guard with lots of plasma and few other lists could compete. We recently spent a good deal of time talking about where Kill Team is and how much we enjoy it as a competitive game. Second, if your team broke you lost. That’s still enough to get all of their points and they can potentially contest the objectives in the GK deployment zone. After a break I recently got back into tabletop gaming in form of Warhammer 40.000 Kill Team. I try not to put specialist on a guy with a lot of special equipment so that a single loss doesn't reduce too much of your efficiency. Wraithblade w/ Ghost Axe and Shield, Zealot Wraithguard w/ D-Scythe, Heavy It was a scenario driven way to play. Third, they tended to use missions … Pleased with the freehand. A Tau Kill Team, they’re good at shooting, just like in 40k – Credit: Bonds0097. 0 comments. Deathwatch Kill Team, Credit: Alfredo Ramirez. Roll an additional melee attack on a 6+ to hit an Imperium model. This meant that you just wanted teams that were relatively tough and put out a lot of damage. Each Player starts with a roster of 20 models from the same faction and gives their opponent a copy of this roster. After hearing this you might be thinking that the situation is dire and it’s really not. 9. This is going to be a brief lesson since Kill Team’s only been out about a year. Grey Knight Gunner [22pts]: Demolitions, Incinerator ++ Kill Team List (Harlequins) [100pts] ++ 1 point for Killing more models than your opponent. The only way to really find this info is either play in a campaign against a bunch of competitive lists from multiple factions and figure it out yourself, or ask on a forum. You also gain my eternal gratitude and appreciation. Stubcarbine and Powersword, Skitarii Ranger [14pts]: Enhanced Data-tether, Skitarii Vanguard Gunner [16pts]: Transuranic arquebus, Skitarii Vanguard Gunner [15pts]: Sniper, Transuranic arquebus, Skitarii Vanguard Gunner [15pts]: Comms, Transuranic arquebus, ++ Kill Team List (Astra Militarum) [100pts] ++, Tempestor [11pts]: Display Voice of Command Orders, Hot-shot laspistol, Leader, Power Sword, Scion Gunner [18pts]: Plasma gun, voxcaster, Special Weapons Gunner [8pts]: Plasma gun, Special Weapons Gunner [8pts]: Demolitions, Flamer, Dire Avenger Exarch [11pts]: Leader, Two Avenger Shuriken Catapults, Storm Guardian Gunner [10pts]: Fusion Gun, Scout, Storm Guardian Gunner [10pts]: Fusion Gun, Veteran, Heavy Weapons Platform [13pts]: Aeldari Missile Launcher, ++ Kill Team List (Death Guard) [100pts] ++, Plague Champion [22pts]: Leader, Plague knife, Plasma gun, Power fist, Plague Marine Fighter [19pts]: Combat, Flail of Corruption, Plague Marine Fighter [19pts]: Flail of Corruption, Zealot, Plague Marine Gunner [19pts]: Demolitions, Plague spewer, Plague Marine Gunner [18pts]: Blight launcher, ++ Kill Team List (Deathwatch) [99pts] ++, Watch Sergeant [22pts]: Leader, Storm shield, Xenophase blade, Black Shield [21pts]: Power maul, Storm shield, Veteran [19pts]: Combat, Power maul, Storm shield, Veteran [19pts]: Power sword, Storm shield, Zealot, Veteran Gunner [18pts]: Infernus heavy bolter, Sniper, Sybarite [11pts]: Agonizer, Leader, Phantasm Grenade Launcher, Splinter Rifle, Hekatrix [11pts]: Agonizer, Splinter Pistol, Kabalite Gunner [12pts]: Comms, Dark Lance, Wych Fighter [11pts]: Combat, Shardnet and Impaler, Wych Fighter [11pts]: Shardnet and Impaler, Zealot, Wych Fighter [11pts]: Shardnet and Impaler, ++ Kill Team List (Genestealer Cults) [99pts] ++, Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter, Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter, Zealot, Acolyte Fighter [12pts]: Autopistol, Combat, Heavy Rock Cutter, Neophyte Hybrid [10pts]: Shotgun,Cult Icon, Hybrid Metamorph [13pts]: Metamorph talon, Rendin claw, Cult Icon, Autopistol, Neophyte Gunner [9pts]: Demolitions, Flamer, ++ Kill Team List (Adeptus Astartes) [100pts] ++, Tactical Sergeant [14pts]: Auspex, Plasma pistol, Intercessor Sergeant [18pts]: Combat, Power sword, Scout Gunner [17pts]: Missile launcher, Sniper, camocloak, Scout Gunner [17pts]: Comms, Missile launcher, camocloak, Tactical Marine Gunner [18pts]: Missile launcher. Kill Team has a consistent set of rules but the missions change and they do a lot to set the meta. Mentor Legion reiver for my kill team. Kill Team forces are built from a command roster of 20, usually around scenarios and knowing your opponent's faction, so these lists aren't optimized Adepta Sororitas lists, but they will give you a feel for how Battle Sister kill teams work and a great base to build up your future Warhammer 40,000 force from. You have the following Primary Objectives: You can get up to 4 primary points a turn and up to 12 points from primaries a game. It’s worth noting that you also don’t need to actually play at tournaments to enjoy these rules – Competitive Kill Team is a blast whether you’re playing in a tournament bracket or casually with friends, and the rules give you a relatively balanced way to play the game that forces you to make interesting decisions every turn. Reason: separate pages have been made for Imperium, Chaos, and Xenos factions, this one is … So any basic lists … KILL TEAM EVENTS Bay Area OPEN. They’re still playing the objective games and they still lose to a horde on turn 1, but they have the firepower and numbers to turn the game around by turn 3 and come out ahead. The tension between holding and killing is an actual tension. Grey Knights need to take the two objectives in their deployment zone so they’re down two models and they need to send most of their force towards the middle objective. Three railfinders and drone spam with recon drone works so well in Kill team it was literally designed to be the perfect list for this specialist game. ++ Kill Team List (Grey Knights) [99pts] ++ + Leader + Justicar [19pts]: Leader, Nemesis Force Halberd + Specialists + Grey Knight [20pts]: Nemesis Daemon Hammer, Zealot. You want speed, durability, firepower and numbers, and every team has their own mix of those traits to the game. GK could potentially get zero primary points this turn and only get their kill secondaries, but we’ll assume they kept one of their objectives to be nice. Team 1 Watch sgt: power … This tier is only available to 10 Patrons currently. Second, if your team broke you lost. Built using WordPress, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Filthy Casual Battle Report: KHORNE vs. NURGLE – RUMBLE IN THE GRUMBLES, incredibly official Goonhammer store on RedBubble. Get the latest info, sweet deals, and additional Frontline content through our email list. A brand-new kill team has joined the fight! Grey Knight [18pts]: Force Halberd. They’re just as much fun for players looking for a quick hour-long match as they are for players looking to test their mettle against the best opponents in their area. The world has changed a lot since the early days. For this example we’re going to assume that the Grey Knights are unrealistically good and always kill 4 enemies a turn, and the Tyranids are unrealistically bad and never injure anything. On a 4+ you may set up a new Poxwalker within 1" of the Poxwalker that made the attack. The deployment zones are 6″ from the center of the map so the Tyranids player can easily get models into all four quadrants for Engage on All Fronts, and they can also easily throw 6+ models into the center so the Grey Knights player can’t take the center. Third, they tended to use missions that could boil down to 1 kill = 1 vp. At the end of the game the player with the most points wins, and there is no penalty for breaking. First, I hope it cleared up how the competitive games are played and why you didn’t see a lot of Terminators and Lictors duking it out at the top tables of SoCal open (and why that might not mean much if you’re going to LVO). Comment on the article's talk page. They’re cool and fun but they tend to put you in the elite team pit and make the game all about climbing out of that pit. Everything is now digital. Here at Nights at the Game Table, we're passionate about gaming, and are on a mission to turn tabletop gaming such as Warhammer 40k, Age of Sigmar, Magic the Gathering, and so many more, into an event of such immersive fun, that you'll not only enjoy winning a lot more, but your opponents will be enjoying your atmosphere so much, they'll be thanking you for beating them! This Tyranid list is one people have both played and won with, but there are a number of intermediate factions like Ad Mech, Imperial Guard, Aeldari, Tau and many more that play with more models than the Grey Knights but don’t sacrifice all of their killing power like pure hordes do. 40k competitive play featured Kill Team matched play novembermike Shane Watts Start Competing Tactics Tournaments, ©  2021 Goonhammer. In Kill team, base size is especially important for melee-focused models, I’d argue it’s at least a notable advantage. 12 comments. Just because these rules are intended for competitive play doesn’t mean they’re not fun – these rules make for very tight, balanced games with lots of important tactical decisions. This should help lists with cases where the secondaries chosen for the mission favored one strategy over others. Not just the rules, but why they are the way they are and what those rules mean to you as a player. There were a few issues with that. LVO Kill Team Lists. Second, I hope that you’re seeing how we evaluate models in our Kill Team Tactics series and when you can ignore us. 337. In the other competitive mission sets you care about having more models active for more turns, but with these missions being able to win a fight is important. But many players may find competitive play daunting, or be unsure about how it differs from casual or Narrative play. Adeptus Custodes. GK 4 – Tyranids 6, Turn 2: Tyranids are down to 12 models at the end of this turn since they lost 4 last turn and they’ll lose 4 this turn as well.

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